viernes, 30 de junio de 2017

How to measure GPU GFLOPS on a non-unified shader system? gaming computer builder

My question is because there are some old GPUs that does have vertex shaders and pixel shaders, I don't know how I can measure GFLOPS with that kind of GPU. I know you can measure GFLOPS using Core Speed x ALUs x 2 (I don't know what this "2" is, if someone can answer that too it would be great!). But for a GPU that doesn't have unified shaders how can I measure it? Thanks in advance.

submitted by /u/Bar-G
[link] [comments]

from computers https://www.reddit.com/r/computers/comments/6kihjd/how_to_measure_gpu_gflops_on_a_nonunified_shader/
via IFTTT
pc building gaming

No hay comentarios.:

Publicar un comentario