My question is because there are some old GPUs that does have vertex shaders and pixel shaders, I don't know how I can measure GFLOPS with that kind of GPU. I know you can measure GFLOPS using Core Speed x ALUs x 2 (I don't know what this "2" is, if someone can answer that too it would be great!). But for a GPU that doesn't have unified shaders how can I measure it? Thanks in advance.
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